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Physics Optics Ray & Snell's Law Lab

Angle of Refraction (θ₂)
19.47°
Snell's Law: n₁ sin(θ₁) = n₂ sin(θ₂)
Critical Angle Condition
Refraction Transmitted into Medium 2

Physics Optics Ray & Snell's Law Lab

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Simulate light refraction across media with Snell's Law, refractive index controls, and total internal reflection.

Snell's law calculationTotal internal reflection (TIR)Refractive index adjustmentAngle of refraction

How to Use Physics Optics Ray & Snell's Law Lab

Follow these simple steps to process your files securely in browser memory.

1Step 1 of 3

Select Medium 1 and Medium 2

Choose incident and refractive materials (Air n=1.0, Water n=1.33, Glass n=1.52, Diamond n=2.42).

Pro Tip: Light slows down and bends toward the normal when entering a denser medium.
2Step 2 of 3

Rotate Incident Light Ray Angle (θ₁)

Drag the virtual laser pointer from 0° (normal) to 90° grazing incidence.

Pro Tip: When moving from denser to rarer media, exceeding the Critical Angle triggers Total Internal Reflection (TIR).
3Step 3 of 3

Inspect Refracted Ray & Critical Angle

View the calculated angle of refraction (θ₂) and critical angle. Fiber optic cables rely on TIR.

Pro Tip: Diamond's high refractive index (2.42) gives it a tiny critical angle (24.4°), trapping light inside for brilliant sparkle.

Who Is Physics Optics Ray & Snell's Law Lab Built For?

Designed for professionals seeking fast, private, and unlimited client-side execution.

Primary Target Audience
🎯Optics Physics Students, Photographers & Laser Hobbyists
Also Widely Used By
Fiber Optics TechniciansAstronomy Students
Typical Real-World Use Cases
  • Simulating Snell's Law refraction across optical media (n₁ sin θ₁ = n₂ sin θ₂)
  • Calculating Refraction Angle and Critical Angle for Total Internal Reflection (TIR)
  • Visual ray tracing across Air, Water, Glass, Diamond, and Custom Media

Interactive Laser Ray Tracing

Drag laser angle and watch rays refract and reflect.

Critical Angle & TIR Detection

Highlights when Total Internal Reflection occurs.

Curated Media Index Presets

Air, Water, Pyrex Glass, Sapphire, and Diamond.

Frequently Asked Questions about Physics Optics Ray & Snell's Law Lab

n₁ * sin(θ₁) = n₂ * sin(θ₂), where n is the refractive index and θ is the angle measured from the normal line.
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